Custom Software Development
Bespoke systems engineered around your processes.
Learn moreEmerging Technology
WebXR training simulations and 3D configurators that run in the browser - no installs.
runs in the browser - no installs
Problems solved
onboarding budgets vanish into travel
click-through courses nobody finishes
buyers guess from PDFs
400MB installs die in onboarding
you can't see where trainees struggle
What's included
Scope
| Core scope | Optional add-ons |
|---|---|
| Corestoryboard + success metrics | Add-onphotogrammetry capture day+$4kprocessed GLB delivered |
| Coreasset pipeline + optimization | Add-onmultiplayer co-training session+$9ksynced avatars |
| CoreWebXR build + fallbacks | Add-onLMS integration (xAPI)+$3kcompletion + scores |
| Coreusability tests (5+ per round) | Add-onhand-tracking interactions+$5kcontroller-free mode |
| Corespatial analytics wiring | Tailored to scope |
| Coredeploy + device lab QA | Tailored to scope |
Core scope
Optional add-ons
Our approach
tasks first, tech second
scan/model/optimize to budget
browser-first with fallbacks
vestibular-safe checks included
analytics + device lab QA
Pricing signal
Typical range
$35k-$180k
Midpoint $107.5k · final quote after a fixed-scope discovery.
desktop fallback always included
Technologies
Case evidence
training time
quote requests (configurator)
“Training time cut 55% with browser VR.”
Reviews
Slide 1 of 1
“Training time cut 55% with browser VR.”
“Configurator lifted quote requests 3x.”
“No installs meant our field techs actually used it.”
FAQ
No - desktop and mobile fallbacks always ship; XR is progressive enhancement.
<1.5MB per scene enforced via Draco + KTX2 in CI.
License-check first; we default to the open WebXR stack.
Vestibular-safe locomotion: teleport or snap turns, no smooth zoom.
Yes - WebXR AR modules with graceful 3D-viewer fallback.
Interaction heatmaps, task completion, time-per-step - privacy-safe.
Related services
WebXR training simulations and 3D configurators that run in the browser - no installs.